/* * @(#)Command.java 5.1 * */ package CH.ifa.draw.util; import java.awt.*; import java.util.*; /** * Commands encapsulate an action to be executed. Commands have * a name and can be used in conjunction with Command enabled * ui components. *
* Design Patterns

*  o * Command
* Command is a simple instance of the command pattern without undo * support. *


* * @see CommandButton * @see CommandMenu * @see CommandChoice */ public abstract class Command { private String fName; /** * Constructs a command with the given name. */ public Command(String name) { fName = name; } /** * Executes the command. */ public abstract void execute(); /** * Tests if the command can be executed. */ public boolean isExecutable() { return true; } /** * Gets the command name. */ public String name() { return fName; } }